Covers computer-generated imaging and animation for games, film, video and digital post-production; units include: character generation; 3-dimensional modelling; 3-dimensional animation; surface and environmental texturing; lighting effects; games analysis; camera and virtual camera techniques; digital post-production; video capture and editing; all disciplines required to produce 3-dimensional content for film and game industries are covered, with lighting, texturing, animating, rendering and camera techniques all studies in depth.